![]() ![]() ![]() (of course, if there were done, people might need some extra hints, like an in-game info for the Fedic door code.) That would bring in some money for the effort, and I'm sure it would reach a lot more people. once all the chapters are out, it may be a good idea to publish the collection as an Xbox 360 Arcade game. Lets hope for Playstation 2 era gameplay or more in the next chapter. (Were looking to create a killer fatality system too. While we intended to honor the "myst" game style throughout Discordia, we plan to introduce set pieces and action sequences that will rival the big boy games. I can assure everyone that the next chapters will pretty much blow your mind. I know you guys put work into those, but i'd love to be able to read them. ![]() Until that thread, here's a suggestion: a zoom option, so I can look in close and read all the cool things written on posters, signs, and item labels. We'll be opening a thread for: "Make Discordia Better" on SK.com soon. There really are no words I can come up with that truly express the gratitude for the gift you've given us, the excitment for future chapters or the profound reverence of that which you have created. In short you people have comined all my favorite games and The dark Tower. This means dialouge with other characters does it not? ) and the option to kill or show mercy means multiple dialouge choices and alternate outcomes of situations all wrapped up in a myst like design with the most stunning art work i've ever ar lord i think i'm going to have a stroke! I didn't think I could be looking forward to future chapters more than I already am but there it is. So i'm unbelieveably delighted to hear it will be an aspect of Discordia. I'm fascinated by the concept of moral decisions in video games and it's by far my most favorite aspect of today's rpgs (me thinks you guys have been partaking of the heady goodness that is Bioware). And there will be times that you can show mercy and make moral decisions without shedding blood. ![]()
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